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Tormented Staff
(No particles on the staff yet)
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gackuto.
User deleted
No slot for weapon and still... =O You're the man. . -
Crayon ShinChan.
User deleted
MAGIC. -
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huh? how did you do it lol can you actually add the custom animation to the weapon and force the hero to use that ? ACT_Attack_staff for example let me know also thanks
oh nvm you marged the original leshrac model ^^ wp s
one question about mergin when i do channeling animation how do i make it to loop for ex with pudge ult the animation plays for 2 and then the models freezes rather than looping and no sound even how do i fix that? , also with the hook start animation some time plays the stand / rot animation instead thanks in advance. -
.huh? how did you do it lol can you actually add the custom animation to the weapon and force the hero to use that ? ACT_Attack_staff for example let me know also thanks
oh nvm you marged the original leshrac model ^^ wp s
one question about mergin when i do channeling animation how do i make it to loop for ex with pudge ult the animation plays for 2 and then the models freezes rather than looping and no sound even how do i fix that? , also with the hook start animation some time plays the stand / rot animation instead thanks in advance
Copy the .qc. -
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yes i do change the act prolly missed to change the fps count but cant see option where i can add this:
$Sequence "pudge_dismember_mid" {
"pudge_anims\pudge_dismember_mid.smd"
activity "ACT_DOTA_CHANNEL_ABILITY_4" 1
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "PUDGE_DISMEMBER follow_attachment attach_attack1" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "PUDGE_DISMEMBER follow_attachment attach_attack2" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 15 "PUDGE_DISMEMBER follow_attachment attach_attack2" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 31 "PUDGE_DISMEMBER follow_attachment attach_attack2" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 38 "PUDGE_DISMEMBER follow_attachment attach_attack1" }
{ event AE_CL_CREATE_PARTICLE_EFFECT 64 "PUDGE_DISMEMBER follow_attachment attach_attack1" }
{ event AE_CL_PLAYSOUND 0 "Hero_Pudge.DismemberSwings" }
{ event AE_CL_PLAYSOUND 15 "Hero_Pudge.DismemberSwings" }
{ event AE_CL_PLAYSOUND 31 "Hero_Pudge.DismemberSwings" }
{ event AE_CL_PLAYSOUND 64 "Hero_Pudge.DismemberSwings" }
fadein 0.2
fadeout 0.2
fps 30
loop. -
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in the animation options there are those value to change, i dont remember well where, but they are there . -
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i will check again hope there is no other complications, that was the only thing i didnt understand and discourage me of modings Thanks . -
Joey Pogi.
User deleted
update pls .