Tormented Staff (Reborn)

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    Spammer King

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    Tormented Staff
    (No particles on the staff yet)



    Cosmetic_icon_Tormented_Staff

     
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  2. gackuto
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    No slot for weapon and still... =O You're the man.
     
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  3. Crayon ShinChan
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    QUOTE (gackuto @ 31/1/2016, 01:09) 
    No slot for weapon and still... =O You're the man.

    MAGIC :D
     
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    huh? how did you do it :D lol can you actually add the custom animation to the weapon and force the hero to use that ? ACT_Attack_staff for example let me know also thanks :)

    oh nvm you marged the original leshrac model ^^ wp s

    one question about mergin when i do channeling animation how do i make it to loop for ex with pudge ult the animation plays for 2 and then the models freezes rather than looping and no sound even how do i fix that? , also with the hook start animation some time plays the stand / rot animation instead :( thanks in advance :)
     
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    CITAZIONE (Crystal Rylai @ 27/5/2016, 09:29) 
    huh? how did you do it :D lol can you actually add the custom animation to the weapon and force the hero to use that ? ACT_Attack_staff for example let me know also thanks :)

    oh nvm you marged the original leshrac model ^^ wp s

    one question about mergin when i do channeling animation how do i make it to loop for ex with pudge ult the animation plays for 2 and then the models freezes rather than looping and no sound even how do i fix that? , also with the hook start animation some time plays the stand / rot animation instead :( thanks in advance :)

    Copy the .qc
     
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    yes i do change the act prolly missed to change the fps count but cant see option where i can add this:

    $Sequence "pudge_dismember_mid" {
    "pudge_anims\pudge_dismember_mid.smd"
    activity "ACT_DOTA_CHANNEL_ABILITY_4" 1
    { event AE_CL_CREATE_PARTICLE_EFFECT 0 "PUDGE_DISMEMBER follow_attachment attach_attack1" }
    { event AE_CL_CREATE_PARTICLE_EFFECT 0 "PUDGE_DISMEMBER follow_attachment attach_attack2" }
    { event AE_CL_CREATE_PARTICLE_EFFECT 15 "PUDGE_DISMEMBER follow_attachment attach_attack2" }
    { event AE_CL_CREATE_PARTICLE_EFFECT 31 "PUDGE_DISMEMBER follow_attachment attach_attack2" }
    { event AE_CL_CREATE_PARTICLE_EFFECT 38 "PUDGE_DISMEMBER follow_attachment attach_attack1" }
    { event AE_CL_CREATE_PARTICLE_EFFECT 64 "PUDGE_DISMEMBER follow_attachment attach_attack1" }
    { event AE_CL_PLAYSOUND 0 "Hero_Pudge.DismemberSwings" }
    { event AE_CL_PLAYSOUND 15 "Hero_Pudge.DismemberSwings" }
    { event AE_CL_PLAYSOUND 31 "Hero_Pudge.DismemberSwings" }
    { event AE_CL_PLAYSOUND 64 "Hero_Pudge.DismemberSwings" }
    fadein 0.2
    fadeout 0.2
    fps 30
    loop
     
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    Spammer King

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    in the animation options there are those value to change, i dont remember well where, but they are there
     
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    i will check again hope there is no other complications, that was the only thing i didnt understand and discourage me of modings :) Thanks
     
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  9. Joey Pogi
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    update pls
     
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8 replies since 30/1/2016, 23:24   2376 views
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