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| tbh, change vseq scripts wont affect your animation it only generate sequences animation
for example : -pose parameter, it need turn rate animation to set pose parameter (smooth turning left/right) -children animations (pudge rot while moving) -multi children animations (wind ranger focus fire run) and the most known children animation so far in game. new focus fire of wind ranger, it use pose parameter to auto generate hero turn rate to enemy while moving
so, to mod animations u need to remake animation from source film maker if ur animations mod are working smoothly without vseq, u dont need to make it (turn rate animation hard to notice) |
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| generated from kv3 scripts
try open vseq_c on valve resource viewer, u will see many tabs. go to DATA tab, thats all vseq scripts that converted to _c format
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| custom games u can ask it to custom games maker they use LUA script to override heroes, skills, etc |
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| converted to vseq_c valve didnt use lua script anymore for animations. in source 2 they use sequences based on kv3 scripts. |
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| nice |
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| the best modpack |
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39 replies since 10/8/2017
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