Dota 2 - Shady Mod

Votes taken by 8213

  1. .
    :wub: Collections+ update :wub:
    -zeus arcana animations work online and demo, ofc with immortal weapon animation :)
  2. .
    HuKRJ4d
  3. .
    :wub: :wub:
    xJ1IKOB
  4. .
    make it pls, senpai :wub: :wub: :wub:
  5. .
    SOEoDp5
  6. .
    OoYF1HU
  7. .
    image
  8. .
    :wub: opss :wub:
    source : here
    98K62rW
  9. .
    tbh, change vseq scripts wont affect your animation
    it only generate sequences animation

    for example :
    -pose parameter, it need turn rate animation to set pose parameter (smooth turning left/right)
    -children animations (pudge rot while moving)
    -multi children animations (wind ranger focus fire run)
    and the most known children animation so far in game. new focus fire of wind ranger, it use pose parameter to auto generate hero turn rate to enemy while moving

    so, to mod animations u need to remake animation from source film maker :D
    if ur animations mod are working smoothly without vseq, u dont need to make it :wub: (turn rate animation hard to notice)
  10. .
    generated from kv3 scripts

    try open vseq_c on valve resource viewer, u will see many tabs.
    go to DATA tab, thats all vseq scripts that converted to _c format

    :wub:
  11. .
    custom games :D
    u can ask it to custom games maker
    they use LUA script to override heroes, skills, etc
  12. .
    converted to vseq_c
    valve didnt use lua script anymore for animations. in source 2 they use sequences based on kv3 scripts.
  13. .
    nice :D
  14. .
    the best modpack :wub:
  15. .
    english dude
39 replies since 10/8/2017
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