Sunken Relic

Note: this only seems to work when you play against bots!

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  1. Re L
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    Sunken Relic

    you need to equip this in the relic loadout.
     
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  2. mushigreat123
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    What's this?
     
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  3. noname12
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    in script.. what row number will be edited?
     
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  4. Re L
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    QUOTE (noname12 @ 5/16/2017, 06:35 PM) 
    in script.. what row number will be edited?

    it's a custom default slot. look for "Default Relic" in items_game.txt.
    Here's how to do it: https://dota2shadymod.forumcommunity.net/?t=59755140
     
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    Wow, Good job~
     
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    Not working online, maybe because of the rule of the highest battle pass level will active sunken relic only
     
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  7. Re L
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    QUOTE (zheng97hong @ 17/5/2017, 07:33) 
    Not working online, maybe because of the rule of the highest battle pass level will active sunken relic only

    Yea that's probably the reason why.
     
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  8. The Good Kappa
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    im using the emblem mods actually online its really easy mod it
     
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  9. pringless
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    to mod this you need to copy only the particles to an item you have, it doesnt matter what item it is heres one example

    {
    "name" "Blood Chaser"
    "prefab" "wearable"
    "image_inventory" "econ/items/axe/blood_chaser"
    "item_description" "#DOTA_Item_Desc_The_Blood_Chaser"
    "item_name" "#DOTA_Item_Blood_Chaser"
    "item_rarity" "mythical"
    "item_type_name" "#DOTA_WearableType_Chain_Weapon"
    "model_player" "models/items/axe/blood_chaser.vmdl"
    "particle_folder" "particles/econ/items/axe/axe_weapon_bloodchaser"
    "portraits"
    {
    "icon"
    {
    "PortraitLightPosition" "202.699997 -23.150000 308.170013"
    "PortraitLightAngles" "54.790001 171.699997 0.000000"
    "PortraitLightFOV" "69.000000"
    "PortraitLightDistance" "377.000000"
    "PortraitLightColor" "254 254 254"
    "PortraitShadowColor" "97 97 97"
    "PortraitShadowScale" "5.000000"
    "PortraitGroundShadowScale" "1.500000"
    "PortraitAmbientColor" "148 148 148"
    "PortraitAmbientScale" "5.000000"
    "PortraitSpecularColor" "251 74 84"
    "PortraitSpecularDirection" "0.000000 0.000000 -1.000000"
    "PortraitSpecularPower" "16.000000"
    "PortraitBackgroundColor1" "1.000000 0.500000 0.500000"
    "PortraitBackgroundColor2" "1.000000 0.800000 0.900000"
    "PortraitBackgroundColor3" "0.000000 0.000000 0.000000"
    "PortraitBackgroundColor4" "1.000000 0.500000 0.500000"
    "PortraitBackgroundTexture" "materials/vgui/econ/item_icon_bg.vmat"
    "PortraitAnimationActivity" "ACT_DOTA_IDLE"
    "PortraitAnimationCycle" "0.000000"
    "PortraitAnimationRate" "0.000000"
    "PortraitHideHero" "1"
    "PortraitLightScale" "1.750000"
    "PortraitAmbientDirection" "-79.070 -84.150 -25.320"
    "cameras"
    {
    "default"
    {
    "PortraitPosition" "210.538239 27.870605 83.464630"
    "PortraitAngles" "3.674927 198.209839 0.000000"
    "PortraitFOV" "53.000000"
    "PortraitFar" "1000.000000"
    }
    }
    }
    }
    "price_info"
    {
    "bucket" "Normal"
    "class" "NoPrice"
    "category_tags" "Equipment"
    "date" "1/13/2014"
    "price" "0"
    }
    "propername" "1"
    "tags"
    {
    "is_weapon" "1"
    }
    "used_by_heroes"
    {
    "npc_dota_hero_axe" "1"
    }
    "visuals"
    {
    "asset_modifier0"
    {
    "type" "activity"
    "asset" "ACT_DOTA_RUN"
    "modifier" "blood_chaser"
    }
    "asset_modifier1"
    {
    "type" "activity"
    "asset" "ACT_DOTA_CAST_ABILITY_3"
    "modifier" "blood_chaser"
    }
    "asset_modifier2"
    {
    "type" "sound"
    "asset" "Hero_Axe.CounterHelix"
    "modifier" "Hero_Axe.CounterHelix_Blood_Chaser"
    }
    "asset_modifier3"
    {
    "type" "particle"
    "asset" "particles/units/heroes/hero_axe/axe_attack_blur_counterhelix.vpcf"
    "modifier" "particles/econ/items/axe/axe_weapon_bloodchaser/axe_attack_blur_counterhelix_bloodchaser.vpcf"
    }
    "asset_modifier4"
    {
    "type" "activity"
    "asset" "ACT_DOTA_IDLE"
    "modifier" "blood_chaser"
    }
    "asset_modifier5"
    {
    "type" "particle_create"
    "modifier" "particles/econ/items/axe/axe_weapon_bloodchaser/axe_drag_sparks.vpcf"
    }
    "asset_modifier"
    {
    "type" "particle_create"
    "modifier" "particles/econ/events/ti9/ti9_emblem_effect.vpcf"
    "spawn_in_loadout_only" "2"
    }
    "asset_modifier"
    {
    "type" "particle_create"
    "asset" "npc_dota_loadout_generic"
    "modifier" "particles/econ/events/ti9/emblem_loadout_ambient_ti9.vpcf"
    }
    "asset_modifier"
    {
    "type" "particle_create"
    "asset" "npc_dota_loadout_generic"
    "modifier" "particles/econ/events/ti9/ti9_emblem_effect_loadout.vpcf"
    }
    "asset_modifier"
    {
    "type" "entity_scale"
    "asset" "npc_dota_loadout_generic"
    "scale_size" "1"
    }
    }
    }

    it works online ez, you just need to copy the particles and apply it to an item you have or even default hero if you dont have items. the items_game is really good to mod particles but models im still trying to figure that out.
     
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  10. A.J.O. Manalansan
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    Try DOTA2 MOD Master, it has a feature that MOD sunken relic using items_game.txt.
    Sample Videos:




     
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9 replies since 16/5/2017, 16:13   1677 views
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