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edgarun.
User deleted
I want to change the default abilities sounds for the immortals ones. Editing the scripts doesn't work online. . -
.I want to change the default abilities sounds for the immortals ones. Editing the scripts doesn't work online.
go to this direction
Sounds/weapons/hero/then the hero u want and u replace the default with the Immortal and incase u wanna see what are the sounds u can easily use the Asset browser in Workshop to hear em out individually - GL. -
edgarun.
User deleted
I want to change the default abilities sounds for the immortals ones. Editing the scripts doesn't work online.
go to this direction
Sounds/weapons/hero/then the hero u want and u replace the default with the Immortal and incase u wanna see what are the sounds u can easily use the Asset browser in Workshop to hear em out individually - GL
That may work for a some sounds, but, for example, Blastforge Exhaler and Primal Paean only add a layer to the default sound. That's why I wanna know how to modify the vsndevt of the soundevents folder.. -
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KanaQÇupu must be know about this . -
edgarun.
User deleted
8213, You has modified the game_sounds_viper.vsndevts_c in your Viper Mod. Show me how you did that please. . -
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Just script editing... Just . -
edgarun.
User deleted
I don't get it.. -
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Anti-mage's vsndevts_c filesize is now only 1.4kB
And it looks like this in notepad++
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(IMG:https://upload.forumfree.net/i/fc10881582/...90722033729.jpg)
Anti-mage's vsndevts_c filesize is now only 1.4kB
And it looks like this in notepad++
(IMG:https://upload.forumfree.net/i/fc10881582/...90722033521.jpg)
Valve added new encoding for their files started at 2019. You have to remake vsndts or manipulated the code. I choose the second option. You can see the files with VRV.. -
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Just. -
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Oh.. boi. -
.(IMG:https://upload.forumfree.net/i/fc10881582/...90722033729.jpg)
Anti-mage's vsndevts_c filesize is now only 1.4kB
And it looks like this in notepad++
(IMG:https://upload.forumfree.net/i/fc10881582/...90722033521.jpg)
Valve added new encoding for their files started at 2019. You have to remake vsndts or manipulated the code. I choose the second option. You can see the files with VRV.
How to manipulated the code ?. -
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Its hard to explain about enconding text. If you want to remake vsndevts file, here is the template .........CODE"Hero_Mazzie.PreAttack"
{
"operator_stacks"
{
"update_stack"
{
"reference_operator"
{
"operator" "sos_reference_stack"
"reference_stack" "dota_src1_3d"
"operator_variables"
{
"vsnd_files"
{
"value"
{
"value0" "sounds/weapons/hero/mazzie/attack01.vsnd"
"value1" "sounds/weapons/hero/mazzie/attack02.vsnd"
}
}
"volume"
{
"value" "1.000000"
}
"pitch_rand_min"
{
"value" "-0.050000"
}
"pitch_rand_max"
{
"value" "0.050000"
}
"pitch"
{
"value" "1.000000"
}
"soundlevel"
{
"value" "72.000000"
}
"distance_max"
{
"value" "1500.000000"
}
"event_type"
{
"value" "1.000000"
}
}
}
}
}
}
Note:
- Save it to the name of hero vsndevts file ex. game_sounds_mazzie.vsndevts. Place it on game_sounds_heroes folder (dota 2 beta\content\dota_addons\your addon mod folder\soundevents\game_sounds_heroes\ )
- Change the value of data file. You can read directly file vsndevts from original pak01_dir.vpk with Valve Resource Viewer.
- dota_src1_3d or dota_update_default See the code above
- Recompile from Workshop Tools
- Happy waste times
Edited by KanaQÇupu - 7/23/2019, 02:55 PM. -
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Its hard to explain about enconding text. If you want to remake vsndevts file, here is the template .........CODE"Hero_Mazzie.PreAttack"
{
"operator_stacks"
{
"update_stack"
{
"reference_operator"
{
"operator" "sos_reference_stack"
"reference_stack" "dota_src1_3d"
"operator_variables"
{
"vsnd_files"
{
"value"
{
"value0" "sounds/weapons/hero/mazzie/attack01.vsnd"
"value1" "sounds/weapons/hero/mazzie/attack02.vsnd"
}
}
"volume"
{
"value" "1.000000"
}
"pitch_rand_min"
{
"value" "-0.050000"
}
"pitch_rand_max"
{
"value" "0.050000"
}
"pitch"
{
"value" "1.000000"
}
"soundlevel"
{
"value" "72.000000"
}
"distance_max"
{
"value" "1500.000000"
}
"event_type"
{
"value" "1.000000"
}
}
}
}
}
}
Note:
- Save it to the name of hero vsndevts file ex. game_sounds_mazzie.vsndevts. Place it on game_sounds_heroes folder (dota 2 beta\content\dota_addons\your addon mod folder\soundevents\game_sounds_heroes\ )
- Change the value of data file. You can read directly file vsndevts from original pak01_dir.vpk with Valve Resource Viewer.
- dota_src1_3d or dota_update_default See the code above
- Recompile from Workshop Tools
- Happy waste times
hmm.